
5v5 · first to 13
Demolition
Attackers carry the Core to a site and plant it; defenders hold or defuse. Sides swap at halftime and there is a shop between rounds.
- Plant and defuse
- Side swap
- Between-round shop
5v5 tactical shooter
Inspired by CS2 and Valorant, but genuinely cross-platform: the same game on Windows and on Linux, with no kernel-level anti-cheat to let you in. Buy your gun, plant the Core and hold the retake — all in glossy plastic and neon.

What this is
Five versus five, no respawns: rounds are won with your head. The twist is that the battlefield is made of saturated plastic, neon and toy parts floating in space.
Tuned damage, wall penetration and a headshot that ends the duel. Running and gunning has a price.
You earn money and buy weapon, armor and utility. Losing twice in a row shows, and winning a pistol round tastes different.
Anomaly is generated from a seed and a time of day: every match brings angles nobody has memorised.
The same native build on both, on the same servers and in the same matches. No compatibility layers, and no kernel-level anti-cheat waiting at the door.

Modes
Online with friends, over LAN or alone against the bots. Everything in the game works in all three.

5v5 · first to 13
Attackers carry the Core to a site and plant it; defenders hold or defuse. Sides swap at halftime and there is a shop between rounds.

Elimination rounds
No objective to protect: the team that wipes the other one wins. This is where you warm up and try guns without watching the clock.

Solo
A shooting range with targets, a configurable sparring bot and the whole arsenal on hand to learn sprays and grenade lineups.
Arsenal
Each one has its tracer, its sound and its flaw. There is no best gun: there is one for the angle you have to hold.
Assault rifle
One shot to the head and it is over, at any range. It asks for steady hands: the recoil does not forgive.
Suppressed rifle
Hold the trigger at any range. Suppressed: they hear you from half as far.
Compact rifle
Full auto from the hip; aim down sights and one click fires a precision burst.
Marksman rifle
High-damage semi-auto. One click, one shot — spamming just opens the cone.
SMG
Sky-high fire rate for short entries and close fights. Cheap and treacherous.
Machine gun
Starts slow and wide; after a few bullets it becomes a wall of lead that eats through walls.
Sniper
One body hit kills at any range. The only gun that lines several enemies up at once.
Auto shotgun
Point blank there is no conversation. A metre further out there is none either — the other way around.
Pistol
The classic. The one you come back with when the round started broke.
Suppressed pistol
Quiet and precise: a clean head from close range on anyone who skipped armor.
Revolver
Slow, expensive on ammo and able to delete you in one shot at mid range.
Energy blade
Quick slash on left click; charged lunge on right click, which executes from behind.
Utility
You can only carry one per key, so the team has to split them. In Demolition each side also gets its own.
Get them out of that corner.
Explosive
The classic: area damage for the corner they are hiding in.
Electric shock
Leaves a field that chews through anyone who stays inside.
Laser mine
Sticks to a wall at whatever height you like and lays a laser across. From far away you barely see it.
Turret
Anchors a site: shoots anything that peeks and has to be destroyed.
Cross without being seen.
Smoke
Cuts the line of sight where it lands.
Sky smoke
Open the map, mark the spot and the smoke drops from the sky. Placed without exposing yourself.
EMP
Suppresses whoever it catches: their aim opens up and they stop being a threat.
Barrier
A solid, destructible wall to close an angle or split a corridor.
Live one second longer.
Slime
A sticky puddle: whoever crosses it is slow and loud.
Regen
A field that gives health back to your team while they stand in it.
Overdrive
A device that speeds up the team in its radius: rotating costs half.
Know before you enter.
Flash
Blinds anyone looking at it. The classic entry is still the best one.
Sonar
A pulse reveals every enemy in its radius for a few seconds.
Drone
Flies ahead, looks at the site and darts whoever it finds.
Maps
Three competitive maps and a shooting range. The main one builds itself, so nobody has it memorised.

The flagship map: the whole layout is generated from a seed and gets a time of day — dawn, sunset, twilight or night. Every match is a new map with the same rules.

A dark metal interior with the reactor core lighting the middle. Tight angles: this is a close-range, utility-in-hand map.

A colossal platform floating in the void. Clean corridors, a starfield on all four sides and a fall that does not forgive.

Your room: targets, a toy corner, the full arsenal and a sparring bot that does whatever you ask. No clock, nobody watching.
Under the hood
The details that make a match against bots feel like the real thing.
They reload behind cover, pull the pistol in a point-blank duel, swing around a wall instead of emptying a mag into it, and call things out. Three difficulty levels.
Money per round, per kill and per objective. Armor, weapons and utility are bought in 3D, and you can gift a gun to a teammate.
Every match is recorded on your PC. Play it back from the menu with a free camera and review that round you swear was impossible.
Official server in Chile, IP rooms to play from anywhere, local network, and offline matches against bots. Drop the connection and you come back to your slot.
Tuned on a GTX 970M, with video presets and no effects that tank the frame rate. If that machine is smooth, so is yours.
On launch it checks for a new version and downloads it. You only grab the installer once.
Gallery
All of this is the game running, untouched.
Click to enlarge
Questions
Yes. It is a personal project in development: no payments, no account, nothing to buy inside.
Yes: there is an official server in Chile, IP rooms to play from anywhere and local network for when you are in the same house. Bots fill any empty slots.
No. Plazma Toys puts no drivers and no system-level services on your PC, which is exactly why it runs natively on Linux the same as on Windows. The match is ruled by the server, which is the one running the simulation.
No. It is developed on a laptop with a GTX 970M and runs smooth. There are video presets and fine controls if you need to go lower.
Not yet. Today it is Windows and Linux; the engine supports macOS, so it is not ruled out.
By itself. On launch it checks for a new version and downloads it. You only need the installer again if we say so here.
Yes, against bots. All three modes run locally, with the full match and its economy.

Small download, no account, and it ships with bots so you can play from minute one.